Class_name = "CBatchExplosion"
object_name = "HE_328mm_213kg_66kg_object"

//  /,   =66,   213,  328

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_130-240kg_object.epl",false
VisualRadius=100
ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\Bomb\Ground_Med.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=15.2					//   
AnimationTime=15.2			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=85.4	//    ,   
TNT_equ=66	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	196,98178,	0,196355
ArmorFoug=3.3,-1,	4,1873,		0,3745
ArmorFoug=14.7,-1,				0,193
ArmorFoug=28.9,-1,				0,50

//  
ShrapnelQuantity=14863
FragmentMass=0.0040
//  : , ,  (,   )
ArmorShr=0.0,1147,	184,260,	147,651,	0,1042
ArmorShr=8.4,961,	99,183,		79,457,		0,731
ArmorShr=42.7,454,	7,41,		6,102,		0,163
ArmorShr=85.4,215,				1,9,		0,37